<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-2994860125811067919.post1820394659302990974..comments</id><updated>2010-01-07T20:47:15.750+13:00</updated><title type='text'>Comments on Hit Self-Destruct: A Fight To Remember</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.hitselfdestruct.com/feeds/1820394659302990974/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/1820394659302990974/comments/default'/><link rel='alternate' type='text/html' href='http://www.hitselfdestruct.com/2009/07/fight-to-remember.html'/><author><name>Duncan</name><uri>http://www.blogger.com/profile/14614781669653308454</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2994860125811067919.post-8916058507973890844</id><published>2010-01-07T20:47:15.750+13:00</published><updated>2010-01-07T20:47:15.750+13:00</updated><title type='text'>Wow. I&amp;#39;ve found this review very inspiring. I ...</title><content type='html'>Wow. I&amp;#39;ve found this review very inspiring. I haven&amp;#39;t played Zeno Clash yet, but maybe I should!&lt;br /&gt;&lt;br /&gt;My favorite quote:&lt;br /&gt;  &lt;br /&gt;&amp;quot;The story is, more accurately, a loose framework that allows the player to witness and murder concept art.&amp;quot;&lt;br /&gt;&lt;br /&gt;An interesting approach to game design. It&amp;#39;s funny how many elements there are to any one game, how each one can be strange or conventional, and how you can play with this - the tension, the contrast, the balance.&lt;br /&gt;&lt;br /&gt;I&amp;#39;m used to thinking that *everything* should be innovative and original, or something like that, but you&amp;#39;ve pointed out another possibility. You&amp;#39;ve given me permission! :D Not that I&amp;#39;d intend to copy what Zeno Clash has done, but now I see what else is possible.&lt;br /&gt;&lt;br /&gt;This may help, especially in working with artists who have such creative and unusual worlds in mind. The thing I want to avoid is just applying it all as window dressing in an otherwise generic platformer, like many games I see. But now I realize that it&amp;#39;s not all or nothing. It doesn&amp;#39;t have to be blind. I can play with it.&lt;br /&gt;&lt;br /&gt;Thank you. :)</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/1820394659302990974/comments/default/8916058507973890844'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/1820394659302990974/comments/default/8916058507973890844'/><link rel='alternate' type='text/html' href='http://www.hitselfdestruct.com/2009/07/fight-to-remember.html?showComment=1262850435750#c8916058507973890844' title=''/><author><name>axcho</name><uri>http://www.blogger.com/profile/00476494070603611505</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_K8QdvaY3s5M/SNF_nx35THI/AAAAAAAAABw/FR4XlLi3pug/S220/komuso3.png'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.hitselfdestruct.com/2009/07/fight-to-remember.html' ref='tag:blogger.com,1999:blog-2994860125811067919.post-1820394659302990974' source='http://www.blogger.com/feeds/2994860125811067919/posts/default/1820394659302990974' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-520252116'/></entry><entry><id>tag:blogger.com,1999:blog-2994860125811067919.post-3138381772277305177</id><published>2009-07-24T15:16:06.261+12:00</published><updated>2009-07-24T15:16:06.261+12:00</updated><title type='text'>I&amp;#39;m really glad that you and Michael Abbott de...</title><content type='html'>I&amp;#39;m really glad that you and Michael Abbott decided to take on Zeno Clash, I really enjoyed the game even if I couldn&amp;#39;t wrap my head around it. Can a game be shallow and deep at the same time?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/1820394659302990974/comments/default/3138381772277305177'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/1820394659302990974/comments/default/3138381772277305177'/><link rel='alternate' type='text/html' href='http://www.hitselfdestruct.com/2009/07/fight-to-remember.html?showComment=1248405366261#c3138381772277305177' title=''/><author><name>Matthew Gallant</name><uri>http://www.blogger.com/profile/01592343625367336913</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/_PsYaY73zFu4/STW6QBvcBwI/AAAAAAAAAA8/OfvnaghqU1E/S220/gangles4.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.hitselfdestruct.com/2009/07/fight-to-remember.html' ref='tag:blogger.com,1999:blog-2994860125811067919.post-1820394659302990974' source='http://www.blogger.com/feeds/2994860125811067919/posts/default/1820394659302990974' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-953207610'/></entry></feed>
