<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-2994860125811067919.post2939596696235914711..comments</id><updated>2008-08-29T07:09:53.040+12:00</updated><title type='text'>Comments on Hit Self-Destruct: Don't Stop Now</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.hitselfdestruct.com/feeds/2939596696235914711/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/2939596696235914711/comments/default'/><link rel='alternate' type='text/html' href='http://www.hitselfdestruct.com/2008/08/dont-stop-now.html'/><author><name>Duncan</name><uri>http://www.blogger.com/profile/14614781669653308454</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2994860125811067919.post-3813652741407263409</id><published>2008-08-29T07:09:00.000+12:00</published><updated>2008-08-29T07:09:00.000+12:00</updated><title type='text'>Yeah, I think that's the most honest solution to t...</title><content type='html'>Yeah, I think that's the most honest solution to the problem, although I have difficulty reconciling that approach with current hand-holding design sensibilities. A game where 99% of players will lose seems so anathema in 2008. Maybe that's the point though, and maybe there's a way to make losing rewarding too.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/2939596696235914711/comments/default/3813652741407263409'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/2939596696235914711/comments/default/3813652741407263409'/><link rel='alternate' type='text/html' href='http://www.hitselfdestruct.com/2008/08/dont-stop-now.html?showComment=1219950540000#c3813652741407263409' title=''/><author><name>Duncan</name><uri>http://www.blogger.com/profile/14614781669653308454</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.hitselfdestruct.com/2008/08/dont-stop-now.html' ref='tag:blogger.com,1999:blog-2994860125811067919.post-2939596696235914711' source='http://www.blogger.com/feeds/2994860125811067919/posts/default/2939596696235914711' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-459455712'/></entry><entry><id>tag:blogger.com,1999:blog-2994860125811067919.post-105385005575828572</id><published>2008-08-27T19:25:00.000+12:00</published><updated>2008-08-27T19:25:00.000+12:00</updated><title type='text'>There's always the possibility that the game is ru...</title><content type='html'>There's always the possibility that the game is running on a hard timer (that isn't exposed to the player.) The character will die in 10 minutes (for instance.) If you don't find a warm shelter before you freeze to death, the game ends.&lt;BR/&gt;&lt;BR/&gt;And maybe there is one, tiny, nearly-impossible-to-find-by-chance shelter out there on the tundra, that you can reach if you walk in exactly the right direction for 10 minutes from the starting point. Only one degree on the compass will take you there, and if you veer off course you'll never make it... but there is that very real glimmer of possibility that you could survive. Maybe once you reach the safe haven, at the 11 minute mark the sound of a helicopter approaching is heard and the camera fades down, implying you might be saved. This treatment would make the game about slim possibilities, instead of inevitability. Maybe that works.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/2939596696235914711/comments/default/105385005575828572'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/2939596696235914711/comments/default/105385005575828572'/><link rel='alternate' type='text/html' href='http://www.hitselfdestruct.com/2008/08/dont-stop-now.html?showComment=1219821900000#c105385005575828572' title=''/><author><name>Steve gaynor</name><uri>http://www.blogger.com/profile/01516595172941914708</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.hitselfdestruct.com/2008/08/dont-stop-now.html' ref='tag:blogger.com,1999:blog-2994860125811067919.post-2939596696235914711' source='http://www.blogger.com/feeds/2994860125811067919/posts/default/2939596696235914711' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-902174939'/></entry></feed>
