<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-2994860125811067919.post2988063518333778572..comments</id><updated>2008-08-01T18:16:03.802+12:00</updated><title type='text'>Comments on Hit Self-Destruct: Please Shut Up</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.hitselfdestruct.com/feeds/2988063518333778572/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/2988063518333778572/comments/default'/><link rel='alternate' type='text/html' href='http://www.hitselfdestruct.com/2008/07/please-shut-up.html'/><author><name>Duncan</name><uri>http://www.blogger.com/profile/14614781669653308454</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>10</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2994860125811067919.post-2343240569986439058</id><published>2008-08-01T18:16:00.000+12:00</published><updated>2008-08-01T18:16:00.000+12:00</updated><title type='text'>Valentin: Cool, thanks! I hope you stick around. H...</title><content type='html'>Valentin: Cool, thanks! I hope you stick around. Hit Self-Destruct is usually updated more frequently than it has been this week. I just had to say that. To everyone. I'm so embarrassed.&lt;BR/&gt;&lt;BR/&gt;Alex: I love that story. Sadly I think there's no chance of Ubisoft rerecording (or rewriting, I'd take that first.) They didn't just grab some dude fresh out of Voiceover University, they got the guy from Uncharted. It was a deliberate decision they probably have no intention of reversing. Or they are aware they would look stupid in doing so. The Diablo fans stand a better chance with their art style petitions.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/2988063518333778572/comments/default/2343240569986439058'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/2988063518333778572/comments/default/2343240569986439058'/><link rel='alternate' type='text/html' href='http://www.hitselfdestruct.com/2008/07/please-shut-up.html?showComment=1217571360000#c2343240569986439058' title=''/><author><name>Duncan</name><uri>http://www.blogger.com/profile/14614781669653308454</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.hitselfdestruct.com/2008/07/please-shut-up.html' ref='tag:blogger.com,1999:blog-2994860125811067919.post-2988063518333778572' source='http://www.blogger.com/feeds/2994860125811067919/posts/default/2988063518333778572' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-459455712'/></entry><entry><id>tag:blogger.com,1999:blog-2994860125811067919.post-9057294180470693287</id><published>2008-08-01T17:10:00.000+12:00</published><updated>2008-08-01T17:10:00.000+12:00</updated><title type='text'>Amazing post as always. You picked two titles that...</title><content type='html'>Amazing post as always. You picked two titles that have so much potential and fumbled awkwardly to a degree at E3.&lt;BR/&gt;&lt;BR/&gt;And as usual, I have two stories to go with.&lt;BR/&gt;&lt;BR/&gt;This is pretty amazing and tragically hilarious. &lt;BR/&gt;&lt;BR/&gt;I had a demo of Prince of Persia at E3. I thought the game was absolutely stunning visually and the gameplay looks like it will work well within the confines of the PoP universe (although I was not allowed to go hands-on with the game, so I probably shouldn't comment more on the gameplay for now).&lt;BR/&gt;&lt;BR/&gt;I &lt;EM&gt;always&lt;/EM&gt; speak openly with the developers when I’m being presented with a demo and I didn’t try to hold back my enthusiasm for Prince of Persia with the kind chap from Ubi Montreal, going so far as to refer to the experience as “magical” to him.&lt;BR/&gt;&lt;BR/&gt;“My one complaint,” I confided in him, “and this is a big one, it’s called &lt;EM&gt;Prince of Persia&lt;/EM&gt; for a reason. Why does this guy sound like a snooty teenager from Nebraska?”&lt;BR/&gt;&lt;BR/&gt;The designer smiled nervously, glanced around the room, and in a hushed tone, responded “I couldn’t agree with you more.” &lt;BR/&gt;&lt;BR/&gt;This was a guy who was pretty high in the organizational hierarchy, so I don’t know if your marketing bit was facetious or not, but it might be more truthful than you think. I can’t imagine any self-respecting designer would make his Prince sound like that.&lt;BR/&gt;&lt;BR/&gt;If we get enough people to raise a stink over this, maybe there’s still time to re-record the voice-overs.&lt;BR/&gt;&lt;BR/&gt;But probably not.&lt;BR/&gt;&lt;BR/&gt;As for Mirror’s Edge, I did get to go hands on with it and was completely blown away. The controls are extremely intuitive and the fluidity of the motion is incomparable. I do think that some of the choices with regards to presentation and storytelling are already tripping the game up a bit, but still not enough to make me want to push anyone from DICE off a skyscraper.&lt;BR/&gt;&lt;BR/&gt;But yeah, all that said, those two titles floored me like no others at E3. It’s a shame they both still managed to take steps backwards last month.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/2988063518333778572/comments/default/9057294180470693287'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/2988063518333778572/comments/default/9057294180470693287'/><link rel='alternate' type='text/html' href='http://www.hitselfdestruct.com/2008/07/please-shut-up.html?showComment=1217567400000#c9057294180470693287' title=''/><author><name>Alex</name><uri>http://www.blogger.com/profile/13008087156012211287</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.hitselfdestruct.com/2008/07/please-shut-up.html' ref='tag:blogger.com,1999:blog-2994860125811067919.post-2988063518333778572' source='http://www.blogger.com/feeds/2994860125811067919/posts/default/2988063518333778572' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1709724946'/></entry><entry><id>tag:blogger.com,1999:blog-2994860125811067919.post-1123479812254380891</id><published>2008-08-01T09:52:00.000+12:00</published><updated>2008-08-01T09:52:00.000+12:00</updated><title type='text'>It was this post that got me to subscribe to the b...</title><content type='html'>It was this post that got me to subscribe to the blog! It came recommended to me by Google Reader:)</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/2988063518333778572/comments/default/1123479812254380891'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/2988063518333778572/comments/default/1123479812254380891'/><link rel='alternate' type='text/html' href='http://www.hitselfdestruct.com/2008/07/please-shut-up.html?showComment=1217541120000#c1123479812254380891' title=''/><author><name>Valentin Galea</name><uri>http://narg.eu</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.hitselfdestruct.com/2008/07/please-shut-up.html' ref='tag:blogger.com,1999:blog-2994860125811067919.post-2988063518333778572' source='http://www.blogger.com/feeds/2994860125811067919/posts/default/2988063518333778572' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-543662819'/></entry><entry><id>tag:blogger.com,1999:blog-2994860125811067919.post-8316296927663896338</id><published>2008-07-30T19:22:00.000+12:00</published><updated>2008-07-30T19:22:00.000+12:00</updated><title type='text'>I just want to add that I am still very excited by...</title><content type='html'>I just want to add that I am still very excited by everything about Mirror's Edge that isn't related the story. I can't say the same about Prince of Persia at this point. After watching the gameplay video I linked in the original post, my reaction was basically "is that it?" I'm not too enthused about that one. Mirror's Edge though...!</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/2988063518333778572/comments/default/8316296927663896338'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/2988063518333778572/comments/default/8316296927663896338'/><link rel='alternate' type='text/html' href='http://www.hitselfdestruct.com/2008/07/please-shut-up.html?showComment=1217402520000#c8316296927663896338' title=''/><author><name>Duncan</name><uri>http://www.blogger.com/profile/14614781669653308454</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.hitselfdestruct.com/2008/07/please-shut-up.html' ref='tag:blogger.com,1999:blog-2994860125811067919.post-2988063518333778572' source='http://www.blogger.com/feeds/2994860125811067919/posts/default/2988063518333778572' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-459455712'/></entry><entry><id>tag:blogger.com,1999:blog-2994860125811067919.post-6201618044937386582</id><published>2008-07-30T17:05:00.000+12:00</published><updated>2008-07-30T17:05:00.000+12:00</updated><title type='text'>Pretty much. "Our story is so important to our gam...</title><content type='html'>Pretty much. "Our story is so important to our game that we're going to (outsource someone who will) separate it as much as possible from the gameplay."</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/2988063518333778572/comments/default/6201618044937386582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/2988063518333778572/comments/default/6201618044937386582'/><link rel='alternate' type='text/html' href='http://www.hitselfdestruct.com/2008/07/please-shut-up.html?showComment=1217394300000#c6201618044937386582' title=''/><author><name>Duncan</name><uri>http://www.blogger.com/profile/14614781669653308454</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.hitselfdestruct.com/2008/07/please-shut-up.html' ref='tag:blogger.com,1999:blog-2994860125811067919.post-2988063518333778572' source='http://www.blogger.com/feeds/2994860125811067919/posts/default/2988063518333778572' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-459455712'/></entry><entry><id>tag:blogger.com,1999:blog-2994860125811067919.post-6934930916320324064</id><published>2008-07-30T08:41:00.000+12:00</published><updated>2008-07-30T08:41:00.000+12:00</updated><title type='text'>One of the Neogaf commenters makes a good point, I...</title><content type='html'>One of the Neogaf commenters makes a good point, I think:&lt;BR/&gt;&lt;BR/&gt;&lt;I&gt;"So they talk about having a first person action game so you're really embedded in the game world, and then they want to take you out of the world because "the story is important"? If the story is so important it should be in that very same world so you can relate with the characters and build the story around them - rather then play a game, and then watch a comic animation."&lt;/I&gt;&lt;BR/&gt;&lt;BR/&gt;In fact, a designer saying they're presenting the story in cutscenes because said story is important is like instantly saying "GAMES CAN'T TELL A STORY lol or at least WE can't lolol".</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/2988063518333778572/comments/default/6934930916320324064'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/2988063518333778572/comments/default/6934930916320324064'/><link rel='alternate' type='text/html' href='http://www.hitselfdestruct.com/2008/07/please-shut-up.html?showComment=1217364060000#c6934930916320324064' title=''/><author><name>qrter</name><uri>http://www.blogger.com/profile/10028863153825150258</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp1.blogger.com/_IHY-3wGMleQ/SBqgqMQxpaI/AAAAAAAAAAM/HFD-XFR4v3s/S220/kate1a.bmp'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.hitselfdestruct.com/2008/07/please-shut-up.html' ref='tag:blogger.com,1999:blog-2994860125811067919.post-2988063518333778572' source='http://www.blogger.com/feeds/2994860125811067919/posts/default/2988063518333778572' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1844570012'/></entry><entry><id>tag:blogger.com,1999:blog-2994860125811067919.post-6286424186731621544</id><published>2008-07-27T10:48:00.000+12:00</published><updated>2008-07-27T10:48:00.000+12:00</updated><title type='text'>For a good time, read the Contents Under Pressure ...</title><content type='html'>For a good time, read the Contents Under Pressure character summary on Wikipedia. Sadly I can envision Mirror's Edge ending up exactly like that.&lt;BR/&gt;&lt;BR/&gt;Also, more evidence of Mirror's Edge going way off the rails here: http://www.neogaf.com/forum/showthread.php?t=328816&lt;BR/&gt;&lt;BR/&gt;Justin, when you put it like that, I suppose it's not that surprising, although it's no less depressing. It's sad to see influence work as this kind of trickle-down osmosis, where developers and writers only latch on to the most superficial aspects of what made their predecessors work. Same thing with Crysis and action games, like qrter points out, and with Gears of War wanting to be Aliens.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/2988063518333778572/comments/default/6286424186731621544'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/2988063518333778572/comments/default/6286424186731621544'/><link rel='alternate' type='text/html' href='http://www.hitselfdestruct.com/2008/07/please-shut-up.html?showComment=1217112480000#c6286424186731621544' title=''/><author><name>Duncan</name><uri>http://www.blogger.com/profile/14614781669653308454</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.hitselfdestruct.com/2008/07/please-shut-up.html' ref='tag:blogger.com,1999:blog-2994860125811067919.post-2988063518333778572' source='http://www.blogger.com/feeds/2994860125811067919/posts/default/2988063518333778572' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-459455712'/></entry><entry><id>tag:blogger.com,1999:blog-2994860125811067919.post-3565045555644765064</id><published>2008-07-26T01:56:00.000+12:00</published><updated>2008-07-26T01:56:00.000+12:00</updated><title type='text'>Mirror's Edge is Assasin's Creed meets Ultraviolet...</title><content type='html'>Mirror's Edge is Assasin's Creed meets Ultraviolet, free-running in a dystopian world. The new Prince Of Persia is Tomb Raider via Hayao Miyazaki, platforming with a fantasy art style. Both games are drawing on very cult infulences for core concepts and art direction.&lt;BR/&gt;&lt;BR/&gt;And when it comes to cult infulences for dialogue and characterisation who's more cult (Especially with the gamer demographic) than Joss Whedon?&lt;BR/&gt;&lt;BR/&gt;I wonder if anybody at Dice has actually read 1984 or A Brave New World, or did they just watch Equilibrium and Ultraviolet one night? Did anybody at Ubisoft read the Arabian Nights, or did they just watch Sinbad and Aladdin?&lt;BR/&gt;&lt;BR/&gt;They are using infulences that are already once removed from the classics of dystopian fiction or middle-eastern fantasy. Is it really surprising that they are so diluted?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/2988063518333778572/comments/default/3565045555644765064'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/2988063518333778572/comments/default/3565045555644765064'/><link rel='alternate' type='text/html' href='http://www.hitselfdestruct.com/2008/07/please-shut-up.html?showComment=1216994160000#c3565045555644765064' title=''/><author><name>Justin</name><uri>http://gropingtheelephant.wordpress.com</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.hitselfdestruct.com/2008/07/please-shut-up.html' ref='tag:blogger.com,1999:blog-2994860125811067919.post-2988063518333778572' source='http://www.blogger.com/feeds/2994860125811067919/posts/default/2988063518333778572' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-138186154'/></entry><entry><id>tag:blogger.com,1999:blog-2994860125811067919.post-4517513526115120205</id><published>2008-07-25T03:15:00.000+12:00</published><updated>2008-07-25T03:15:00.000+12:00</updated><title type='text'>Parkour? Generic police state? Enemies have guns b...</title><content type='html'>Parkour? Generic police state? Enemies have guns but you don't? Mirror's Edge is starting to sound disturbingly like Mark Ecko's Gettin' Up: Contents Under Pressure. Make of that what you will.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/2988063518333778572/comments/default/4517513526115120205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/2988063518333778572/comments/default/4517513526115120205'/><link rel='alternate' type='text/html' href='http://www.hitselfdestruct.com/2008/07/please-shut-up.html?showComment=1216912500000#c4517513526115120205' title=''/><author><name>Steve gaynor</name><uri>http://www.blogger.com/profile/01516595172941914708</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.hitselfdestruct.com/2008/07/please-shut-up.html' ref='tag:blogger.com,1999:blog-2994860125811067919.post-2988063518333778572' source='http://www.blogger.com/feeds/2994860125811067919/posts/default/2988063518333778572' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-902174939'/></entry><entry><id>tag:blogger.com,1999:blog-2994860125811067919.post-1925987935037018896</id><published>2008-07-25T01:59:00.000+12:00</published><updated>2008-07-25T01:59:00.000+12:00</updated><title type='text'>This is one of my pet peeves in videogames, why do...</title><content type='html'>This is one of my pet peeves in videogames, why does the writing have to be so incredibly trite and boring.&lt;BR/&gt;&lt;BR/&gt;One of the last games that made me want to punch my own head into a wall, was &lt;I&gt;Crysis&lt;/I&gt;. Here's a game that's saying "look at how photo-realistic we can make everything look" and as soon as someone opens their mouth we're back into shlocky action blockbuster territory (this is besides the gameplay, which I thought didn't deliver either).&lt;BR/&gt;&lt;BR/&gt;Yippie-kay-yay, motherfucker.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/2988063518333778572/comments/default/1925987935037018896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/2988063518333778572/comments/default/1925987935037018896'/><link rel='alternate' type='text/html' href='http://www.hitselfdestruct.com/2008/07/please-shut-up.html?showComment=1216907940000#c1925987935037018896' title=''/><author><name>qrter</name><uri>http://www.blogger.com/profile/10028863153825150258</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp1.blogger.com/_IHY-3wGMleQ/SBqgqMQxpaI/AAAAAAAAAAM/HFD-XFR4v3s/S220/kate1a.bmp'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.hitselfdestruct.com/2008/07/please-shut-up.html' ref='tag:blogger.com,1999:blog-2994860125811067919.post-2988063518333778572' source='http://www.blogger.com/feeds/2994860125811067919/posts/default/2988063518333778572' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1844570012'/></entry></feed>
