<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-2994860125811067919.post6012345240480224960..comments</id><updated>2009-06-18T12:59:25.165+12:00</updated><title type='text'>Comments on Hit Self-Destruct: Deserters</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.hitselfdestruct.com/feeds/6012345240480224960/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/6012345240480224960/comments/default'/><link rel='alternate' type='text/html' href='http://www.hitselfdestruct.com/2009/06/deserters.html'/><author><name>Duncan</name><uri>http://www.blogger.com/profile/14614781669653308454</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>6</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2994860125811067919.post-4162093504778038413</id><published>2009-06-18T12:59:25.165+12:00</published><updated>2009-06-18T12:59:25.165+12:00</updated><title type='text'>i loved that part because of mcmillan&amp;#39;s accept...</title><content type='html'>i loved that part because of mcmillan&amp;#39;s accept. swoon!&lt;br /&gt;&lt;br /&gt;but yeah, it is a pisser having to play the same part over and over again. now i probably wouldn&amp;#39;t be able to finished half of those that i&amp;#39;ve played in my youth</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/6012345240480224960/comments/default/4162093504778038413'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/6012345240480224960/comments/default/4162093504778038413'/><link rel='alternate' type='text/html' href='http://www.hitselfdestruct.com/2009/06/deserters.html?showComment=1245286765165#c4162093504778038413' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.hitselfdestruct.com/2009/06/deserters.html' ref='tag:blogger.com,1999:blog-2994860125811067919.post-6012345240480224960' source='http://www.blogger.com/feeds/2994860125811067919/posts/default/6012345240480224960' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-928776303'/></entry><entry><id>tag:blogger.com,1999:blog-2994860125811067919.post-2307362378164496905</id><published>2009-06-17T05:07:18.269+12:00</published><updated>2009-06-17T05:07:18.269+12:00</updated><title type='text'>That was a bastard part of CoD4, especially since ...</title><content type='html'>That was a bastard part of CoD4, especially since I had already done most of the game easily enough on the toughest difficulty - damn, I should have played at a lower one.&lt;br /&gt;&lt;br /&gt;I mainly hid underneath something so the damn dogs and grenades couldn&amp;#39;t get me properly.&lt;br /&gt;&lt;br /&gt;Ridiculous spike - the running away with him at first was hard (but possible), but that just was so randomly impossible. Makes me wonder why we didn&amp;#39;t continue running for 5 minutes in the direction the chopper would come from!&lt;br /&gt;&lt;br /&gt;Games sometimes do it - I always couldn&amp;#39;t complete certain last-island missions in GTA3, despite completing the other ones before GTA4 in their entirety! (worse still, there is no difficulty selector either for that game, although all of them have their moments of stupid impossibility/sheer luck).&lt;br /&gt;&lt;br /&gt;I much prefer in-game abuse and glitches then outright cheating however. Bending the static game rules to my whim, yep, I&amp;#39;m still the hero - after all, my allies are usually invincible, so who cares if the one guy who can actually die hides for a bit?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/6012345240480224960/comments/default/2307362378164496905'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/6012345240480224960/comments/default/2307362378164496905'/><link rel='alternate' type='text/html' href='http://www.hitselfdestruct.com/2009/06/deserters.html?showComment=1245172038269#c2307362378164496905' title=''/><author><name>Andrew</name><uri>http://www.blogger.com/profile/16372356623197878742</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp1.blogger.com/_XAtwsar_zGc/SBEuV1uT6AI/AAAAAAAAAAQ/fxYUFLSAZRI/S220/AA-logo.png'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.hitselfdestruct.com/2009/06/deserters.html' ref='tag:blogger.com,1999:blog-2994860125811067919.post-6012345240480224960' source='http://www.blogger.com/feeds/2994860125811067919/posts/default/6012345240480224960' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1343872595'/></entry><entry><id>tag:blogger.com,1999:blog-2994860125811067919.post-7973591957516662210</id><published>2009-06-16T05:31:16.860+12:00</published><updated>2009-06-16T05:31:16.860+12:00</updated><title type='text'>The ease of using internet as a source of informat...</title><content type='html'>The ease of using internet as a source of information on games and strategies in them has effectively decimated my own initiative on trying to puzzle them out.&lt;br /&gt;&lt;br /&gt;While I can appreciate a challenging part of a game to it&amp;#39;s fullest, and gain a great deal of satisfaction on completing it, repeating the same part for hours on end is very frustrating. Even more so when I know that a solution which will get me through it in minutes is but a few clicks away.&lt;br /&gt;&lt;br /&gt;Completing the challenges that way may not give me as much satisfaction as they would otherwise, but at least I can start experiencing the rest of the game afterwards, a price more than worth my damaged gamer&amp;#39;s pride.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/6012345240480224960/comments/default/7973591957516662210'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/6012345240480224960/comments/default/7973591957516662210'/><link rel='alternate' type='text/html' href='http://www.hitselfdestruct.com/2009/06/deserters.html?showComment=1245087076860#c7973591957516662210' title=''/><author><name>Ruuppa</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.hitselfdestruct.com/2009/06/deserters.html' ref='tag:blogger.com,1999:blog-2994860125811067919.post-6012345240480224960' source='http://www.blogger.com/feeds/2994860125811067919/posts/default/6012345240480224960' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1554309846'/></entry><entry><id>tag:blogger.com,1999:blog-2994860125811067919.post-245754200457358879</id><published>2009-06-16T00:54:10.918+12:00</published><updated>2009-06-16T00:54:10.918+12:00</updated><title type='text'>Didn&amp;#39;t you read the instruction manual? &lt;a hre...</title><content type='html'>Didn&amp;#39;t you read the instruction manual? &lt;a href="http://www.kongregate.com/games/Mazapan/you-have-to-burn-the-rope" rel="nofollow"&gt;All you have to do is burn the rope&lt;/a&gt;.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/6012345240480224960/comments/default/245754200457358879'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/6012345240480224960/comments/default/245754200457358879'/><link rel='alternate' type='text/html' href='http://www.hitselfdestruct.com/2009/06/deserters.html?showComment=1245070450918#c245754200457358879' title=''/><author><name>Ben Abraham</name><uri>http://www.blogger.com/profile/04146790136740709664</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='15' height='32' src='http://4.bp.blogspot.com/_7dA39GpaDMg/SQe2yKzGO6I/AAAAAAAAAEM/zZb5MYd6c74/S220/Ben1.JPG'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.hitselfdestruct.com/2009/06/deserters.html' ref='tag:blogger.com,1999:blog-2994860125811067919.post-6012345240480224960' source='http://www.blogger.com/feeds/2994860125811067919/posts/default/6012345240480224960' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1018343740'/></entry><entry><id>tag:blogger.com,1999:blog-2994860125811067919.post-7621576479724510825</id><published>2009-06-15T03:11:19.739+12:00</published><updated>2009-06-15T03:11:19.739+12:00</updated><title type='text'>&amp;quot;Hi, my name is Rasmus and I´m a chronic game...</title><content type='html'>&amp;quot;Hi, my name is Rasmus and I´m a chronic game cheater&amp;quot;.&lt;br /&gt;&lt;br /&gt;I admit to having done the exact same thing in a ton of games. Pick the easy way out. But i also have to say that my reason for doing so is not because i don&amp;#39;t want to experience a high difficulty in a game. Its simply because i don&amp;#39;t have the time to repeat a level a million times like i did in the old days. If i had the time, i would likely enjoy spending time trying to beat a game.&lt;br /&gt;&lt;br /&gt;But should games then cater for players like us and ignore the more hardcore players? Or vice-versa? &lt;br /&gt;&lt;br /&gt;I would love to see more dynamic difficulty systems in games. By that i mean systems like the one seen in L4D where the game´s difficulty actually depends on how well you are doing. I think that a lot of games could learn a lot from that difficulty model.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/6012345240480224960/comments/default/7621576479724510825'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/6012345240480224960/comments/default/7621576479724510825'/><link rel='alternate' type='text/html' href='http://www.hitselfdestruct.com/2009/06/deserters.html?showComment=1244992279739#c7621576479724510825' title=''/><author><name>Rasmus Boserup</name><uri>http://www.pixelgameninja.com</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.hitselfdestruct.com/2009/06/deserters.html' ref='tag:blogger.com,1999:blog-2994860125811067919.post-6012345240480224960' source='http://www.blogger.com/feeds/2994860125811067919/posts/default/6012345240480224960' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-13107188'/></entry><entry><id>tag:blogger.com,1999:blog-2994860125811067919.post-626587771040005285</id><published>2009-06-14T23:31:18.880+12:00</published><updated>2009-06-14T23:31:18.880+12:00</updated><title type='text'>Games rarely give me the incentive to get through ...</title><content type='html'>Games rarely give me the incentive to get through these kind of difficulty spikes nowadays. I&amp;#39;m already putting a whole lot of my time and effort into it - surely that should be enough? I used to try a lot harder, but that belongs to a time when you couldn&amp;#39;t look up the rewarding cut-scenes on Youtube or learn about the best shortcuts on Gamefaqs and save yourself all the tedious work that you&amp;#39;re really trying to get away from by playing. &lt;br /&gt;&lt;br /&gt;There&amp;#39;s some pride and manhood at stake here as well. The hardcore community is usually very hard on rookies or unskilled players and the whole high-score culture and the insane things people to do beat a hard game has taught us from the beginning that struggling until your eyes bleed is the right thing to do.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/6012345240480224960/comments/default/626587771040005285'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2994860125811067919/6012345240480224960/comments/default/626587771040005285'/><link rel='alternate' type='text/html' href='http://www.hitselfdestruct.com/2009/06/deserters.html?showComment=1244979078880#c626587771040005285' title=''/><author><name>Generic Lighthouse Unit</name><uri>http://www.randomhill.net</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.hitselfdestruct.com/2009/06/deserters.html' ref='tag:blogger.com,1999:blog-2994860125811067919.post-6012345240480224960' source='http://www.blogger.com/feeds/2994860125811067919/posts/default/6012345240480224960' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1482123787'/></entry></feed>
